All of this comes together to ensure combat feels rewarding, and each Crusade feels unique. Outside of Crusades, there are more ways to improve your abilities through the progression and evolution of your cult, lending credence to the ever-present notion that nothing can stop you from succeeding in the end, even death or failure. Throughout Crusades, you can grow in power through the collection of Tarot Cards (which can grant numerous effects), special hearts (similar to Binding of Isaac), the use of unique rooms, upgraded weapons and curses, and more. There's a wide assortment of weapons and curses in Cult of the Lamb, with more unlocked over time, and each Crusade begins with the player acquiring a random example of each. Your weapon is equipped with a basic attack, while your curse is a special ability that consumes Fervor (collected from battling enemies) and can change the tide of battle. The roll is a common gaming feature, and allows you to evade incoming damage. Your lamb is equipped with a dodge roll, a weapon, and a curse. While it is simple to learn, I found the combat to be incredibly well done. To succeed, you'll first need to master the combat in Cult of the Lamb. The combat in Cult of the Lamb is simple to learn, but incredibly well done. Each area contains unique enemies, environments, resources, and special locations, and players will have to explore each multiple times to track down the Bishop within. All of Cult of the Lamb's combat and roguelike gameplay occurs during Crusades, which take place in one of four procedurally generated areas (each area contains one of the Bishops, with the next area being unlockable after your cult has reached a certain size). The latter is what will likely draw most to Cult of the Lamb, so that's where I'll start. Massive Monster undoubtedly nailed the look and feel of Cult of the Lamb, but what about the actual gameplay? In general, Cult of the Lamb is split into two halves - the community management sim, in which you build up your cult and interact with the surrounding community, and the roguelike, in which you embark on Crusades to slaughter your enemies and track down the four gods you seek to destroy. It mirrors the game's attempt to meld two seemingly opposite genres, as well as the marriage between the happiness of your loyal followers versus the absolute power you have over them. The world doesn't feel brutal because the game looks brutal Cult of the Lamb is brutal despite its charming visuals, and I adored that approach. This lovely art design is juxtaposed with what it's being used to display, leading to a shocking contrast between what you see and how it appears. However, Massive Monster doesn't rely on visceral visuals or gore to translate the world's helplessness, like the flat color palette and unsettling designs in Binding of Isaac.Ĭult of the Lamb contrasts what you see with how it appears to great effect.Ĭult of the Lamb is adorable, with a gorgeous paper-like finish that makes the entire game wholly unique and wonderfully cute. This is rarely a happy game, although you have control over the mood of your community through your choices. The state of affairs in Cult of the Lamb lends itself to the game's macabre, ominous environments and atmosphere.
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